Background
Figma’s refreshed identity was built from primitive shapes, bounding boxes, and compositions that looked mid-construction, more like ideas taking shape on a canvas than polished artifacts. Many of them also felt physical: forms stacked, leaned against each other, or balanced on the edge of falling.
A static asset from the new brand direction.
I joined to define how that identity moved, working with Creative Director Tori Hinn and designers Peter Herbert Barnaba, Remilla Ty, and Tim Gilligan. The static work already felt kinetic, so my job was to find the motion it implied and turn it into a language the team could use everywhere.
Early exploration to bring the brand to life through motion.
Play and physics
I built the language around play, physics, tension, and resolution. Shapes could teeter before finding balance, and elements could overshoot before settling into place. Spring and bounce added personality without becoming theatrical, keeping the restraint and simplicity of the original design system.
Exploring the system
Much of the work was deliberately experimental. I made motion studies and prototypes to test how the brand could behave in different contexts, from collaborative cursors to the principles behind the identity.
Easing
Much of the personality lived in the easing. These studies compare the curves behind the language.
Extending it across Figma
I carried the language into real applications: social content and concepts, interactive motion for Figma’s About page, and motion graphics toolkits for the team producing Figma’s educational YouTube videos. The toolkits gave editors a reusable set of on-brand motion, so each video didn’t have to invent its own.
For the launch of custom easing and multiple interactions in prototyping, I made a short social video that walks through each update using the same shapes, cursors and curves as the rest of the language.
Paid social
For a paid social campaign about designing remotely, I animated a set of square ads that follow one card from sketch to design, developer handoff and team feedback.
Quick tips
For vertical 9:16 formats, I made a series of short tips, each showing a single Figma shortcut or behavior in a few seconds.
The result was a static identity turned into a system of behaviors: distinctly Figma, and flexible enough to evolve with the brand.
- Creative Director
- Tori Hinn
- Design
- Peter Herbert Barnaba, Remilla Ty, Tim Gilligan
- Motion
- Matt Gravish
